Wargasm’s performance at the Foundry on Saturday night explored extremes in: distortion against precision, fury against playfulness, collapse against release. The UK duo, joined by their live band, carved out a night that refused to sit neatly in any one category, pulling threads from metal, rave culture, and punk rebellion, while twisting them into something volatile and undeniable.

The opening salvo of “Bad Seed,” “Vigilantes,” and “Venom” worked less like introductions and more like detonations. Each track stacked pressure inside the room, setting off eruptions in the crowd that matched the sonic shrapnel flying from the stage. By the time the band reached “70% Dead,” the audience was 100% enveloped in the environment Wargasm had built—claustrophobic, relentless, and strangely euphoric.

The center of the set turned into something closer to ritual. “Minigun” and “Fukstar” crackled with controlled hostility before the unrestrained combustion of “Rage All Over.” The push and pull between programmed beats and jagged guitars felt like the heartbeat of the night — human volatility colliding with machine precision. “Pyro Pyro” carried that tension further, its mechanical pulse spiraling into the unnerving weight of “Small World Syndrome.”

Then came the pivot. With Black Cat Bill of opening band Dropout Kings joining in, “Bang Ya Head” became the show’s ignition point, where collaboration blurred into confrontation, and the crowd responded with a pit that nearly swallowed itself whole. From there, “Modern Love” and “Feral” broadened the palette—anthemic at one turn, unhinged at the next—without sacrificing momentum.

The closing run was pure demolition. “D.R.I.L.D.O” snapped with vicious humor, “Spit.” lashed out with uncompromising velocity, and “Do It So Good” sealed the night in a swirl of noise, sweat, and catharsis. Wargasm collapsed the room into silence, leaving the impression of something scorched and unrepeatable.

At the Foundry, Wargasm made a case for chaos as craft. Their set was raw and volatile, yet threaded with purpose. In the span of fifteen songs, they proved that spectacle doesn’t need polish—it needs nerve, confrontation, and the will to make a room feel alive on its own unstable terms. Being one of only 12 stops for Wargasm’s first-ever North American headline tour, Cleveland got all that US fans have come to expect and more.